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Old Mar 16, 2008, 05:31 PM // 17:31   #121
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Cant understand how is it so hard. My first campaign was nightfall, i did quests with heros and hench except the realm of torment ones. I always found pug for them tho. Pugged mission also. And nm is easier now than it used to be before hm update. I didnt use wiki build or anything like that, made my own. so just use little time with your and your heros builds.
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Old Mar 16, 2008, 05:35 PM // 17:35   #122
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I laughed at the title.
Seriously...
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Old Mar 16, 2008, 05:38 PM // 17:38   #123
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Normal mode is not hard. If you think Normal is hard, please do your self a favor... Just quit the game...
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Old Mar 16, 2008, 05:45 PM // 17:45   #124
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Quote:
Originally Posted by Blizzard.
Normal mode is not hard. If you think Normal is hard, please do your self a favor... Just quit the game...
game does have a steep learning curve... if you have any specific problems maybe i can show you the ropes.... feel free to pm me as long as i'm not busy i can show you around... Eternal Is Sektor
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Old Mar 16, 2008, 05:50 PM // 17:50   #125
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Quote:
Originally Posted by Faer
If Normal Mode was hard, it would be called Hard Mode. This game is only difficult for those that choose to make it difficult on themselves. When it comes to areas at the middle/end of campaigns, you have 64 skills available for you to use. Choose which 64 skills you wish to use, and make use of them.

Repeat after me: Victory through Annihilation. Failure is not an option.Some people strive for victory. Some people plan for failure. Clearly, you are of the latter group. But that's okay, because it doesn't really matter in PvE anyway.
To the OP, there is some good advice in this thread, but don't be discouraged by "views" expressed in posts like what I quoted above. I just use it as an example of unhelpful commentary. There is plenty more like it on this thread.

The trajectory of GW PVE has been a subtle power creep. In the original campaign, the end areas were considered quite hard, especially Thunderhead keep. Each new campaign offered powerful new skills that made previously difficult areas in earlier campaigns become much easier. Nightfall added heroes, which made each of the two previous campaigns simple to complete without help from other players. The ultimate culmination of this trend has been EotN which added PVE-only skills that are more powerful than standard skills as they need not be balanced for PVP.

It was always the intended design that the end areas of each game be very challenging. The fact that many players no longer perceive these areas to be hard is because they own all games and have been along for the ride as this power creep occurred. You don't always notice change if it occurs gradually. If you do not own all of the chapters and have not unlocked most skills or don't have decently outfitted heroes, the end areas of all campaigns in normal mode can be quite challenging. RoT is probably one of the most difficult NM areas in all the chapters as it was designed toward the end of GW development cycle.

Hard mode was a kind of necessary outcome of Anet's business strategy. Because Anet wanted to create a reason for players to purchase all chapters, each game contains unique, very powerful skills not found anywhere else. For example Broadhead Arrow, Searing Flames, Spiteful Spirit are highly useful skills unique to a single chapter. Once these skills and others are combined across chapters, the "normal" game can start to seem easy. Thus, Hard Mode was born to provide continuing challenge to players in possession of all of those skills.

Bottom line, if you are a casual player, it is "normal" for endgame normal mode areas to be difficult. Use the advice on this forum and other places and ignore the "Learn to Play, Noob" commentary from players who have lost perspective.
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Old Mar 16, 2008, 06:22 PM // 18:22   #126
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Honestly, Guild Wars is far beyond the point where saying "LOL, I think X is easy" on the forums would make you look cool or give you any e-peen extensions. The OP didn't find the area as easy as you did, how about you offer concrete advice to him or just bugger off.

A couple of quick tips before more flames:
-Bring a longbow or a flatbow with you even if you are not a ranger. Flag heroes back and pull the enemies there in small groups.
-Take down Words of Madness first
-When the enemies use Call to the Torment, take them out ASAP, Lightbringer's Gaze is good for this.
-Hexes like empathy, spiteful spirit and insidious parasite (and pain inverter if you have GWEN) rip through the Scythes of Chaos and Arms of Insanity
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Old Mar 16, 2008, 06:25 PM // 18:25   #127
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No, because the majority of NM PvE should be doable with minimum dificulty.
Seriously...
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Old Mar 16, 2008, 06:28 PM // 18:28   #128
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Its not the game, its you. I beat Realm of Torment with a full hero/hench group.
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Old Mar 16, 2008, 06:29 PM // 18:29   #129
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Quote:
Originally Posted by DFrost
-Take down Words of Madness first
Why ?

I normally go for the rain of terror first, their aoe can turn out to be quite nasty(+ I don't like blurred vision).
While those word of madness are nothing more than a sad excuse for a monk.
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Old Mar 16, 2008, 06:35 PM // 18:35   #130
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Quote:
Originally Posted by tyla salanari
No, because the majority of NM PvE should be doable with minimum dificulty.
Seriously...
Quoted For Truth

Guild Wars PvE is only hard to people who take bad skills because "they like using those skills" or "the skills work well enough" instead of powergaming and creating the best build they can.

If you powergame, even if you only do it a little bit, Guild Wars is not a hard game... PvE OR PvP.
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Old Mar 16, 2008, 06:38 PM // 18:38   #131
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The lamest of the lame have come out in this thread

The OP, and any other reader, is not interested in anyone who gets on here to tell the world how great they are and how easy normal mode is. He is asking for help.

For those that offer the help, you are the true heroes of Guild Wars. Those who are seriously advanced players and who truly know how to play this game willl always offer help.

For those who get on to toot there shiny horns, or to describe how easy it is for them, or to tell the OP to just quit.........get a life.
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Old Mar 16, 2008, 06:44 PM // 18:44   #132
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We're here to tell him that he needs to start, y'know, researching skills and developing builds tailored for the areas, jackass. Because if he finds the Realm of Torment hard, he's obviously not doing this.
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Old Mar 16, 2008, 06:50 PM // 18:50   #133
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Quote:
Originally Posted by Citadel Runner
The OP, and any other reader, is not interested in anyone who gets on here to tell the world how great they are and how easy normal mode is. He is asking for help.
No he isn't. He's asking for nerfs:
Quote:
Originally Posted by Ju-On
GAME DESIGNERS have some pitty on us casual gamers and TONE down normal mode just a smige plz! Otherwise its uninstall time and off to play something that is FUN for casual gamers!
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Old Mar 16, 2008, 07:00 PM // 19:00   #134
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Quote:
Originally Posted by Citadel Runner
The lamest of the lame have come out in this thread

The OP, and any other reader, is not interested in anyone who gets on here to tell the world how great they are and how easy normal mode is. He is asking for help.

For those that offer the help, you are the true heroes of Guild Wars. Those who are seriously advanced players and who truly know how to play this game willl always offer help.

For those who get on to toot there shiny horns, or to describe how easy it is for them, or to tell the OP to just quit.........get a life.
I don't see him asking for help, all I see is whine whine whine why is normal mode so hard? So everyone comes in and tells him it isn't hard. Don't make such generalizations. I know how to play the game, I won't always offer help. If someone comes and asks for help sure, but if they whine about how hard it is and ask for nerfs then no.

And as someone else already said just because you are a casual gamer doesn't mean you have to be bad, it just means you don't play as much, so the only solution here is to stop sucking and blaming it on being casual, blame it on yourself.
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Old Mar 17, 2008, 02:22 AM // 02:22   #135
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Finsihed RoT and NF in 2 days with H/H, however I did have human had help with the last 2 missions. Thks for all those who gave great advice, it is much appreciated and put to good use. While the OP was a whinge, I should of been more careful in my wording and place this thread in the help and questions section. Live and learn as they say. To all the trolls, you can put away your e-penises and crawl back under your bridges now...Just for clarafication, I define casual gamer as someone who has limited time and dosen't want to spend half of it trawlling through a wiki in order to play the game. However, I guess that in hindsite it may in fact be alot quicker to finish the game by using wiki as well as playing (my 2 cents). Oh, in addition, I humbly retract my reqest for RoT to be toned downed, its not the game in this case it was the player

Last edited by Ju-On; Mar 17, 2008 at 02:37 AM // 02:37..
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Old Mar 17, 2008, 02:28 AM // 02:28   #136
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It is. I play dungeons off the wikis because I can't be bothered having to do a second pass.
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Old Mar 17, 2008, 03:33 AM // 03:33   #137
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Quote:
Originally Posted by Ju-On
Finsihed RoT and NF in 2 days with H/H, however I did have human had help with the last 2 missions. Thks for all those who gave great advice, it is much appreciated and put to good use. While the OP was a whinge, I should of been more careful in my wording and place this thread in the help and questions section . . . I humbly retract my reqest for RoT to be toned downed, its not the game in this case it was the player
That was a very gracious thing to say. I am impressed.
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Old Mar 17, 2008, 03:37 AM // 03:37   #138
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So the OP is no longer bad?

Awww congrats
__________________
Old Skool '05
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Old Mar 17, 2008, 04:40 AM // 04:40   #139
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Quote:
Originally Posted by Squishy ftw
Why ?

I normally go for the rain of terror first, their aoe can turn out to be quite nasty(+ I don't like blurred vision).
While those word of madness are nothing more than a sad excuse for a monk.
I've seen alot of people say "Word of Madness first" and had the same question. Really, as far as monks go, they are pitiful. Barely any healing, and slow reaction times (Signet of Devotion, ech). Rain of Terror and Shadow of Fear are always my first target. Rains have annoying snares, as well as blurred vision, and painful AoE that really hurts H/H teams. Shadows are minion masters, which I always prefer to take down before they can get a little army going, plus the minion bomber setup they use causes more painful AoE damage and degen if you let them raise too many.
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Old Mar 17, 2008, 08:38 AM // 08:38   #140
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Quote:
Originally Posted by hallomik
To the OP, there is some good advice in this thread, but don't be discouraged by "views" expressed in posts like what I quoted above. I just use it as an example of unhelpful commentary. There is plenty more like it on this thread.

The trajectory of GW PVE has been a subtle power creep. In the original campaign, the end areas were considered quite hard, especially Thunderhead keep. Each new campaign offered powerful new skills that made previously difficult areas in earlier campaigns become much easier. Nightfall added heroes, which made each of the two previous campaigns simple to complete without help from other players. The ultimate culmination of this trend has been EotN which added PVE-only skills that are more powerful than standard skills as they need not be balanced for PVP.

It was always the intended design that the end areas of each game be very challenging. The fact that many players no longer perceive these areas to be hard is because they own all games and have been along for the ride as this power creep occurred. You don't always notice change if it occurs gradually. If you do not own all of the chapters and have not unlocked most skills or don't have decently outfitted heroes, the end areas of all campaigns in normal mode can be quite challenging. RoT is probably one of the most difficult NM areas in all the chapters as it was designed toward the end of GW development cycle.

Hard mode was a kind of necessary outcome of Anet's business strategy. Because Anet wanted to create a reason for players to purchase all chapters, each game contains unique, very powerful skills not found anywhere else. For example Broadhead Arrow, Searing Flames, Spiteful Spirit are highly useful skills unique to a single chapter. Once these skills and others are combined across chapters, the "normal" game can start to seem easy. Thus, Hard Mode was born to provide continuing challenge to players in possession of all of those skills.

Bottom line, if you are a casual player, it is "normal" for endgame normal mode areas to be difficult. Use the advice on this forum and other places and ignore the "Learn to Play, Noob" commentary from players who have lost perspective.
Just quoting your message so that it is read and read again by everyone. Sometimes it's good to see the perspective as clearly as you've written it. When we loose perspective (i.e. history), we loose a part of ourselves and become very arrogant people.

ALWAYS remember: there was a time when YOU were a newbie (even for RoT).
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